Ability Scores Going to Zero

Mechanical consequences for complete depletion and progressive degradation of core attributes.

Effect at 0

Strength (STR)

The character is too weak to move, including vital muscles, and dies.

Dexterity (DEX)

The character is paralyzed, unable to move but remains conscious.

Constitution (CON)

The character dies as their body can no longer sustain life.

Intelligence (INT)

The character is comatose, unable to think or process information.

Wisdom (WIS)

The character falls into a nightmare-filled unconsciousness, helpless.

Charisma (CHR)

The character becomes catatonic, unable to express themselves or interact.

Comeliness (Cml)

The character’s appearance is profoundly disturbing. Normal social interaction becomes impossible.

Luck (Lck)

Fortune completely abandons the character. Favorable coincidences never occur, mishaps become routine, and critical failures are common while critical successes cannot occur.

Penalty (%) per point below 10

Strength (STR)

–10% to melee damage, carry limit, and movement.

Dexterity (DEX)

–10% to to hit, dodge chance, and initiative.

Constitution (CON)

–10% to max HP, healing received, and resistance to harm.

Intelligence (INT)

–10% to skill effectiveness, spell reliability, and mental effects.

Wisdom (WIS)

–10% to spotting danger, resisting manipulation, and focused actions.

Charisma (CHR)

–10% to NPC reactions, control of summoned beings, and persuasion.

Comeliness (Cml)

–10% to all social reactions, leadership, charm effects.

Luck (Lck)

–10% to favorable random outcomes, critical success chance, loot quality, and situational advantages.